The winter forest environment was developed for my senior thesis capstone film. Responsible for tree models/lookdev, all rocks lookdev and partial modeling of them, branches, vertex painting, mountains, blockout, and final layout. Partial modeling of the rocks by Cora Jing. 
Ground/ ice textures and snow sim by Clara Perkins. Master lighting by Colin Cheng, Victoria Collazo, and Daniel Smith. Forest concepts by Hope Lee, Daniel Smith, Lauren Croursey, and Seungdon Sa
Programs
Unreal Engine 5.5 - Autodesk Maya - Substance Painter -Zbrush - Plant Factory - 
Responsible for the Ice shader, textures done by Clara Perkins
Responsible for all foliage set up and plant factory integration.
Responsible for the look development and some modeling of the rocks
Responsible for all modeling and lookdev of mountains
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